Scale This - Changelog
Version 0.6 - 12/22/25
- Moved shared systems into core/ and game code into games/ for easier multi-game support.
- Added grid utilities and shared stats tracking for end-game summaries.
- Improved pause behavior and input handling.
- Added persistent volume settings across games.
Version 0.5A6 - 12/20/25
- Started the refactor by extracting a reusable AudioEngine class with SFX registration.
- Added a default tone duration to keep audio playback safe.
- Added a screen reader history buffer with review controls.
- Added a screen reader log modal with copy support and pause behavior.
- Updated spatial audio to react instantly and stop on game over.
- Tuned the wall hit sound for more impact.
- Added global settings for shared audio volume defaults.
Version 0.4 - 8/17/25
- Added master and music volume controls.
- Increased the volume of the demon movement sound by 20% to make it more noticeable.
- Lengthened the player movement sound for better audio feedback.
- Updated player and note visuals to be circles for a cleaner look.
- Sounds now stop if the window or tab loses focus.
Version 0.3 - 8/17/25
- Moved all game logic out of the HTML and into a dedicated script file for better organization.
Version 0.2 - 8/15/25
- Added an extra life reward for every 250 points with a new custom sound effect.
- Added the 'C' key to speak the player's current coordinates.
- Refined demon behavior to a predictable square patrol pattern and increased their speed.
- Prevent movement between rounds.
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