Space Junk - Changelog
Version 0.7 - 12/23/25
- Difficulty now scales with invaders spawned instead of score.
- Theme pitch follows invader progression.
- Game over line now shows final score on screen.
Version 0.6 - 12/22/25
- Added drifting invader behavior with edge bounce cues.
- Added direct-hit score bonus and clearer hit announcements.
- Adjusted bonus spawn timing to scale with score.
- Now gives 25 points if a bad invader lands, takes away 5 ammo if it lands on you.
Version 0.5 - 12/22/25
- Refactored Space Junk into shared core modules for audio, input, screen reader log, and stats.
- Added persistent volume settings across games.
- Improved invader audio panning responsiveness.
- Boosted background theme and bounce cues for better presence.
Version 0.4 8/14/25
- Added game stats
- Added a new "Turbo Speed" bonus power-up.
- Refactored shooting mechanic to require a single press per shot.
- Fixed bugs where game timers (spawn, bonus, and total time played) were not pausing correctly.
Version 0.3 8/13/25
- Updated arrow key logic for smoother, more consistent movement.
- Added new sounds for pausing and resuming the game.
- The status display now remains visible when the game is paused.
Version 0.2 8/13/25
- Upgraded panning from linear to "equal-power" for a smoother stereo experience.
- Replaced the shooting sound with a new phaser effect.
- The background music now increases in pitch every 500 points.
- The "Lose Gun" sound was updated to be faster with a descending pitch.
- Gun count logic updated to correctly refer to guns "in reserve".
- Added a link to this changelog on the main screen.
- Fixed an issue where background music would continue playing after the game ended or was paused.
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