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Name, sorted A-ZVendorProductTypeCharacterFile TypeLibrary

Crime Scenne II

Native InstrumentsReaktorensReaktor Factory Library

Crime Scenne II

Native InstrumentsReaktorensReaktor Factory Library

Crimson

Native InstrumentsReaktorensReaktor Factory Library

Crimson2

Native InstrumentsReaktorensReaktor Factory Library

Criogenization

Native InstrumentsMassivenmsvMassive Factory Content

Crips

MASSIVE This drum computer is "massive" in at least two ways. First, it contains a vast range of signal-shaping capacities: samples in the six drum tracks don't determine the instrument's sound (like in a standard drum machine), but only provide the material from which the beats can be sculpted. Envelopes, filters, and a potent grain re-synthesis algorithm mangle the fundamental sound until it is completely different, but still musical. Second, these versatile sound editing features are combined with an advanced step sequencer system offering copy and (looped) paste functionality, three different roll modes, a triplet mode, independent loop length for each of the six drum tracks, three modulation tracks whose signal can be routed to nearly every parameter of the sound engine - the list of features could be continued. Instrument: Mike Daliot Sounds: Jörg Remmer-Müller Interface: Pfadfinderei Version: 1.1

Native InstrumentsReaktorensReaktor Factory Library

Crips

MASSIVE This drum computer is "massive" in at least two ways. First, it contains a vast range of signal-shaping capacities: samples in the six drum tracks don't determine the instrument's sound (like in a standard drum machine), but only provide the material from which the beats can be sculpted. Envelopes, filters, and a potent grain re-synthesis algorithm mangle the fundamental sound until it is completely different, but still musical. Second, these versatile sound editing features are combined with an advanced step sequencer system offering copy and (looped) paste functionality, three different roll modes, a triplet mode, independent loop length for each of the six drum tracks, three modulation tracks whose signal can be routed to nearly every parameter of the sound engine - the list of features could be continued. Instrument: Mike Daliot Sounds: Jörg Remmer-Müller Interface: Pfadfinderei Version: 1.1

Native InstrumentsReaktorensReaktor Factory Library

Crispy

Native InstrumentsReaktorensReaktor Factory Library

Crispy Cream

Modwheel - Distorted Overtones

Native InstrumentsFM8nfm8FM8 Factory Content

Cristal Rain

Native InstrumentsReaktorensReaktor Factory Library

Cristalix

Native InstrumentsMassivenmsvMassive Factory Content

Critters

Native InstrumentsReaktorensReaktor Factory Library

Critters

Native InstrumentsStacksnksnStacks

Croid-Thunder

Native InstrumentsAbsynthnabsAbsynth 5 Factory Content

Crossloop

Native InstrumentsFM8nfm8FM8 Factory Content

Crossmod

Native InstrumentsReaktorensReaktor Factory Library

Cruddy

Native InstrumentsMassivenmsvDrop Squad

Cruise Control

Native InstrumentsAbsynthnabsAbsynth 5 Factory Content

Cruithne's Orbit

Native InstrumentsMassivenmsvMassive Factory Content

Crumatix

Native InstrumentsMassivenmsvMassive Factory Content

Crunch

Native InstrumentsAbsynthnabsAbsynth 5 Factory Content

Crunch Crusher

Use Morph Square to get the sound of different amp simulations.

Native InstrumentsFM8nfm8FM8 Factory Content

Crunchy Bass

Native InstrumentsMassivenmsvMassive Factory Content

Cry

Native InstrumentsReaktorensReaktor Factory Library

Crystal

Native InstrumentsFM8nfm8FM8 Factory Content