Search

Syntax: words = AND, quotes = exact phrase, -word = exclude.

Content Types

Filtered Results

Results

510 results. Showing page 2 of 21.

Active filters: Type: Drums | Character: Sequenced / Looped

Current sort: Name, sorted A-Z

Search results table
Name, sorted A-ZVendorProductTypeCharacterFile TypeLibrary

Beat Boogie 3

Native InstrumentsSuper Audio CartnksnSuper Audio Cart

Bengalo

Native InstrumentsReaktorensReaktor Factory Library

Bent Already

Native InstrumentsReaktorensReaktor Factory Library

Bento Hihat Basic

Native InstrumentsBlocks BasenksrBlocks Base

Bento Hihat FM

Native InstrumentsBlocks BasenksrBlocks Base

Berlin Redux

Native InstrumentsReaktorensReaktor Factory Library

Big Bottom Girls

Native InstrumentsReaktorensReaktor Factory Library

Blue Swoop

IDM, Electronica, Techno

Native InstrumentsMassive XnksfMoebius

Bongale

Native InstrumentsReaktorensReaktor Factory Library

Boom Time

Native InstrumentsReaktorensReaktor Factory Library

Bouncer

IDM, Electronica, Techno

Native InstrumentsMassive XnksfMoebius

Break Fiv A

fill in shuffled MASSIVE This drum computer is "massive" in at least two ways. First, it contains a vast range of signal-shaping capacities: samples in the six drum tracks don't determine the instrument's sound (like in a standard drum machine), but only provide the material from which the beats can be sculpted. Envelopes, filters, and a potent grain re-synthesis algorithm mangle the fundamental sound until it is completely different, but still musical. Second, these versatile sound editing features are combined with an advanced step sequencer system offering copy and (looped) paste functionality, three different roll modes, a triplet mode, independent loop length for each of the six drum tracks, three modulation tracks whose signal can be routed to nearly every parameter of the sound engine - the list of features could be continued. Instrument: Mike Daliot Sounds: Jörg Remmer-Müller Interface: Pfadfinderei Version: 1.1

Native InstrumentsReaktorensReaktor Factory Library

Break Fiv B

fill in, shuffled MASSIVE This drum computer is "massive" in at least two ways. First, it contains a vast range of signal-shaping capacities: samples in the six drum tracks don't determine the instrument's sound (like in a standard drum machine), but only provide the material from which the beats can be sculpted. Envelopes, filters, and a potent grain re-synthesis algorithm mangle the fundamental sound until it is completely different, but still musical. Second, these versatile sound editing features are combined with an advanced step sequencer system offering copy and (looped) paste functionality, three different roll modes, a triplet mode, independent loop length for each of the six drum tracks, three modulation tracks whose signal can be routed to nearly every parameter of the sound engine - the list of features could be continued. Instrument: Mike Daliot Sounds: Jörg Remmer-Müller Interface: Pfadfinderei Version: 1.1

Native InstrumentsReaktorensReaktor Factory Library

Break One

fill in MASSIVE This drum computer is "massive" in at least two ways. First, it contains a vast range of signal-shaping capacities: samples in the six drum tracks don't determine the instrument's sound (like in a standard drum machine), but only provide the material from which the beats can be sculpted. Envelopes, filters, and a potent grain re-synthesis algorithm mangle the fundamental sound until it is completely different, but still musical. Second, these versatile sound editing features are combined with an advanced step sequencer system offering copy and (looped) paste functionality, three different roll modes, a triplet mode, independent loop length for each of the six drum tracks, three modulation tracks whose signal can be routed to nearly every parameter of the sound engine - the list of features could be continued. Instrument: Mike Daliot Sounds: Jörg Remmer-Müller Interface: Pfadfinderei Version: 1.1

Native InstrumentsReaktorensReaktor Factory Library

Break Tri

break, fill in MASSIVE This drum computer is "massive" in at least two ways. First, it contains a vast range of signal-shaping capacities: samples in the six drum tracks don't determine the instrument's sound (like in a standard drum machine), but only provide the material from which the beats can be sculpted. Envelopes, filters, and a potent grain re-synthesis algorithm mangle the fundamental sound until it is completely different, but still musical. Second, these versatile sound editing features are combined with an advanced step sequencer system offering copy and (looped) paste functionality, three different roll modes, a triplet mode, independent loop length for each of the six drum tracks, three modulation tracks whose signal can be routed to nearly every parameter of the sound engine - the list of features could be continued. Instrument: Mike Daliot Sounds: Jörg Remmer-Müller Interface: Pfadfinderei Version: 1.1

Native InstrumentsReaktorensReaktor Factory Library

Break[170] Nadachi 1

Native InstrumentsRhythm SourcewavRhythm Source

Break[170] Nadachi 2

Native InstrumentsRhythm SourcewavRhythm Source

Breaking Bad

Native InstrumentsSuper Audio CartnksnSuper Audio Cart

Brothers On 4Floors

IDM, Electronica, Techno

Native InstrumentsMassive XnksfMoebius

Bruehgruppe

Native InstrumentsMassivenmsvMassive Factory Content

Buegelfalte

MASSIVE This drum computer is "massive" in at least two ways. First, it contains a vast range of signal-shaping capacities: samples in the six drum tracks don't determine the instrument's sound (like in a standard drum machine), but only provide the material from which the beats can be sculpted. Envelopes, filters, and a potent grain re-synthesis algorithm mangle the fundamental sound until it is completely different, but still musical. Second, these versatile sound editing features are combined with an advanced step sequencer system offering copy and (looped) paste functionality, three different roll modes, a triplet mode, independent loop length for each of the six drum tracks, three modulation tracks whose signal can be routed to nearly every parameter of the sound engine - the list of features could be continued. Instrument: Mike Daliot Sounds: Jörg Remmer-Müller Interface: Pfadfinderei Version: 1.1

Native InstrumentsReaktorensReaktor Factory Library

Buegelfalte 2

MASSIVE This drum computer is "massive" in at least two ways. First, it contains a vast range of signal-shaping capacities: samples in the six drum tracks don't determine the instrument's sound (like in a standard drum machine), but only provide the material from which the beats can be sculpted. Envelopes, filters, and a potent grain re-synthesis algorithm mangle the fundamental sound until it is completely different, but still musical. Second, these versatile sound editing features are combined with an advanced step sequencer system offering copy and (looped) paste functionality, three different roll modes, a triplet mode, independent loop length for each of the six drum tracks, three modulation tracks whose signal can be routed to nearly every parameter of the sound engine - the list of features could be continued. Instrument: Mike Daliot Sounds: Jörg Remmer-Müller Interface: Pfadfinderei Version: 1.1

Native InstrumentsReaktorensReaktor Factory Library

Bunsen

IDM, Electronica, Techno

Native InstrumentsMassive XnksfMoebius

Cajon Base Pattern

Native InstrumentsSequisnksnSequis

Cajon Decay

Native InstrumentsSequisnksnSequis